Penerapan Algoritma Pembangkit Bilangan Acak Pada Aplikasi Game Ingatan Berdasarkan Perbandingan Antara Algoritma Linear Congruential Generator Dan Algoritma Lagged Fibonacci Generator

., Susanti (2012) Penerapan Algoritma Pembangkit Bilangan Acak Pada Aplikasi Game Ingatan Berdasarkan Perbandingan Antara Algoritma Linear Congruential Generator Dan Algoritma Lagged Fibonacci Generator. Other thesis, Sekolah Tinggi Teknik Musi.

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Abstract

Linear Congruential Generator and Lagged Fibonacci Generator are some random number generator algorithms. These random number generator algorithms can be used to make a game to test memory (recall test). In recall test, these algorithms, LCG and LFG can generate random numbers and letters. Both of algorithms are necessary to be compared to get randomice. Thus, it needs to calculate mean, variance, and deviation standard of the two algorithms to determine the most appropriate algorithm to be used in memory game. Numbers and letters are scrambled in time to be remembered by player, then player must enter back the numbers and letters into the system. The system will check if the user answers same as numbers and letters shown previously. Based on the results of statistical testing, it is known that LFG is more appropriate to be used in memory game.

Item Type: Thesis (Other)
Additional Information: Skripsi Lengkap dapat dibaca di Ruang Referensi Perpustakaan UKMC Kampus Bangau.
Uncontrolled Keywords: Tes recall, LCG, LFG.
Subjects: T Technology > T Technology (General)
Divisions: Theses - S1 > Informatics Study Program
Depositing User: Perpustakaan Unika Musi Charitas
Date Deposited: 22 Jan 2018 12:43
Last Modified: 16 Mar 2018 16:34
URI: http://eprints.ukmc.ac.id/id/eprint/721

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