Changdinata, Ferlin (2012) Membuat Aplikasi Game Othello Dengan Menggunakan Algoritma Greedy. Other thesis, Sekolah Tinggi Teknik Musi.
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Abstract
Game is an application or software made for entertainment, education and a combination of both. Game itself is using artificial intelligence (Artificial Intelligent / AI), some are not using artificial intelligence (Artificial Intelligent / AI). One game that uses artificial intelligence is Othello game. Othello game application is made by using a greedy algorithm with three difficulty levels, namely : easy, normal and hard. The characteristics of Othello game is the shaped of the game a square with a size of 8 x 8 and has a coin-shaped pieces in black and white that represent each player. The technique of this game the player must be able to block the opponent's coins as possible and seek measures to win the game. Game application built using waterfall method and modeling language Unified Modeling Language (UML), and tested by the method of black box testing and white box testing. Game application can to be used as a means of entertainment and thinking skills of players.
Item Type: | Thesis (Other) |
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Additional Information: | Skripsi Lengkap dapat dibaca di Ruang Referensi Perpustakaan UKMC Kampus Bangau. |
Uncontrolled Keywords: | Game, Othello, Greedy Algorithm. |
Subjects: | T Technology > T Technology (General) |
Divisions: | Theses - S1 > Informatics Study Program |
Depositing User: | Perpustakaan Unika Musi Charitas |
Date Deposited: | 22 Jan 2018 11:07 |
Last Modified: | 16 Mar 2018 13:39 |
URI: | http://eprints.ukmc.ac.id/id/eprint/714 |
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