Pratama, Albert (2023) RANCANGAN GAME PEMBELAJARAN BAHASA MANDARIN PADA LEMBAGA KURSUS SHIMETA EDUCATION CENTER. Working Paper. Perpustakaan Universitas Katolik Musi Charitas Palembang. (Submitted)
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Abstract
The use of Mandarin as a second international language makes Mandarin a language that is widely studied by people. Parents began to include their children in mandarin course institutions early on in the hope that children would become accustomed to and proficient in the use of Mandarin. In this case study, the Shimeta Education Center Palembang course institution does not yet have software that can help students' effectiveness in the Chinese language learning process. With this, a game design is made which is expected to help students in learning Mandarin in a more effective way.
Item Type: | Monograph (Working Paper) |
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Uncontrolled Keywords: | Chinese Language ; Games ; Software |
Subjects: | T Technology > T Technology (General) |
Divisions: | Report on Practical Work > Informatics Study Program |
Depositing User: | Albert Pratama |
Date Deposited: | 31 Jul 2023 04:36 |
Last Modified: | 31 Jul 2023 04:36 |
URI: | http://eprints.ukmc.ac.id/id/eprint/10486 |
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